This is my best mod i've created this far in the span of TLA's modding history, and I want the world to see how saucy the mod potential can really be. Game SettingsRounds: 3, Time: 60use recommended delay(all matches bo3, except ROUND 3 and on which are bo5,unless there are less than 8 participants. Does massive chip on block, Rice: Added "Jump Drill". Existing mods have been converted to use keepOnStage to maintain behavior (onScreen was misleading), Modding: SequenceConfig.projectileLimit added. Swipe has been split off of Swat and tuned to be a viable attack in neutral. EBF2 Mobile Version: This should make people more willing to go for parries, while making the attacker less afraid of them. About: Added link to the new events page: Menu: Added a few solutions for common network problems to the FAQ, Menu: Fixed bug where you could not Emote using the keyboard on a few menus, Training: Separated settings for P1 vs P2 blocking, with P1 defaulting to Enabled and P2 defaulting to Auto, Maintenance: Added stats to track usage of Block List, Online: Added "Block List" to Casual Match, > You can now block players for 24 hours at the match confirmation screen, > This allows you to stop endlessly rematching against the same opponent, > You must be logged in to block. proceed exit Changed armor: You can no longer cancel your attack if you hit armor frames, Buffed Pork: Chop grounded armor starts on frame 5, versus frame 6, Nerfed Onion/Garlic: Sweep hurtbox is now full height (it no longer low-profiles), Nerfed Onion: Hopkick can no longer cancel into Roundhouse, Adjusted Onion/Garlic: Jump arc is slightly lower, Adjusted Pork: Caper Toss throw animation to better match normal throws, NOTES: With light attacks being positive on attack, certain pressure sequences became a little too strong. Required fields are marked *. If you would like to support us financially and/or get additional cosmetics, please see check us out on Steam. Every game update since the launch of the public beta in January 2021, Noodle: Reduced advantage on block for Buzzsaw +2 > +1, Rice: Reduced damage on Swat 50,100 > 40,80, Beef/Pork: Uppercut now forces knockdown on airborne opponents, Pork: Caber Toss can empty cancel before running forward, Event Mode: Added buttons to custom controls to save and load presets, Steam: Added "Quit Game" button to main menu, Modding: Negative damage now heals the opponent, Modding: Default hitstop and meter gain now scale off the absolute value of damage, Modding: FighterSetupConfig.introSequence added, When you search for a match, your browser will prompt you to allow push notifications, If enabled, you will receive a notification if/when you find a match, Push notifications are currently only available on Desktop Web, Maintenance: Refactored character config files to make future development easier, Beef/Pork: Palm has been moved from Heavy > Special to Heavy > Light, Beef/Pork: You can now cancel both your Light and Heavy attacks into Special for your neutral Special move, Rice: Swat now has airborne invulnerability frames 5-11 instead of a mix of armor and invuln, Rice: Teleport now has armor for the first 10 frames instead of full invulnerability, Rice: Jump Drill is now -1 on both hit and block when connecting on the first frame, Seasonal themes (Birthday, April Fools, Halloween) will now be automatically turned on/off by the calendar rather than requiring manual updates, When a Theme is active, the splash screen is changed and that theme's flavors are unlocked and made the default choice, Additional behavioral changes (e.g. and the greatest ones keep making quality stuff. The Caber Toss change should play similarly to the current version, but with more consistent execution, more options, and less corner carry. This is the official channel for Tough Love Arena news and highlights. Should help with spectator rollbacks, Lobby: Fixed bug where Spectators might not get post-KO inputs, Fixed meaty attacks to grant additional frame advantage, You can no longer cancel into other attacks or RAPID if your opponent parries, Advantage for all blocked light attacks increased +0 > +1, Buffed Noodle/Rice: First hit of Slap can repeatedly cancel into itself by pressing H, Changed Noodle/Rice: Damage for first hit of Slap reduced 5% > 4%, but second hit increased 5% > 6%, Nerfed Noodle/Rice: Fist/Swat chip damage reduced 5% > 4%, Nerfed Beef: Cannot start Lemon attack if there's already one on screen, Nerfed Beef: Lemon chip damage reduced 5% > 4%, Nerfed Pork: Chop can no longer RAPID on hit or block, Buffed Onion/Garlic: Roundhouse now does 2% chip damage, Buffed Onion/Garlic: Roundhouse's extended hurtbox disappears near the end, making it harder to punish on block, Nerfed Onion/Garlic: Adjusted hitboxes & hurtboxes such that Sweep will still go under Meat Punch, but NOT go under light attacks, Buffed Onion: Increased slide distance after landing. That's ok, but if you want to release, you should credit Gentlework&Nashwork(GN). Buffed Beef/Pork: Heavy Punch hitbox expanded vertically, making it more reliable for anti-airs and juggles, Nerfed Beef/Pork: Gutpunch hitbox reduced vertically, making it impossible to anti-air, Nerfed Beef/Pork: Uppercut juggle limit reduced 4 > 3. It is necessary code cleanup that will make future work much easier and safer. Replaced Oneils Brothers peds with PE1 and aswell Aryan Brothers even that AB are mostly prison based gang, but not everyone have life sentence so they are back from jail with the tattoos (mostly added tattoos). You will see a warning the first time you install. If you don't choose within 15 seconds, it chooses for you, Buffed Beef: Flex recovery reduced 50 > 40 frames (the parry whiff animation). If you are not excited to play this game in its current state, then you
Tough Love Arena Changelog 0.98.5 2022/11/07 Controls: You can now map the number keys Controls: Mapping a number key for either P1 or P2 disables that shortcut for emotes and Training 0.98.4 2022/11/07 Gameplay: Kara canceling is disabled if the starting move has armor frames that take a hit 0.98.3 2022/11/06 Useful when very fast movement gets constrained by the screen scroll (see Rice for example usage), Modding: FrameConfig.crossupOnOverlap added. What is Patreon? As you can see, theyre mostly based on weapons that have appeared in various places in the EBF games, but many of them have never been usable. This now works the same as Projectiles, Modding: RemoteConfig.relativeDrawBow added. Will it be once it becomes a beta branch? Lastly, unrelated to these parry changes, Sneak has been given a little chip to make it more viable at high level play as an option, and to encourage players to more proactively try to anti-air it. To remove your nickname, simply set it to empty and save, Lobbies: Fixed bug where the Pause Menu would open while updating the Lobby Message, Menu: Moved the game version on the splash screen to the corner for easier reference, Menu: You can now exit the EULA in Advanced Extras by pressing Light Attack, Maintenance: Added tooling and documentation around deploying to mirror/proxy URLs, Beef/Pork: Fixed bug where they counted as airborne during certain landing frames, Rice: Hitstop on Jump Drill increased 10 > 12, Training: Hitbox display now includes text showing if a frame is considered airborne, Modding: Fixed bug where setting FrameConfig.isAirborne to false wouldn't override SequenceConfig.isAirborne, Nerfed Noodle: BuzzSaw meter gain nerfed 600 > 300 on hit, 480 > 240 on block, Replays: Fixed bug introduced in 0.95.10 where you couldn't disable hitbox display, How to Play: Updated phrasing in Slap tutorial for Noodle/Rice, Leaderboard: Fixed issue with displaying long names, Buffed Beef and Onion: Parry duration increased 5 > 8 frames, New Special Jump Attacks: Every character now has a unique new attack that can be performed by jumping forward and then holding back before the descent, Noodle: Added "Buzz Saw". A new helpful error message has been added, Modding: Fixed bug where leaving tumble.dx/dy undefined would break the renderer, Desktop: Fixed bug where the new YAML data files weren't loading, Patch Notes: Added error handling so that if changelog.yaml doesn't load, the game doesn't lock up, Hall of Fame: Added error handling so that if tournaments.yaml doesn't load, the game doesn't lock up, Changelog data is now available in YAML form at, Hall of Fame data is now available in YAML form at, Gameplay: You can now cancel your attacks when you hit armor frames (but you still cannot RAPID), Noodle/Rice: Whip has a higher hitbox up close to make close/corner juggles easier, Noodle/Rice: Whip and Whip Pounce damage reduced 70 > 60, Noodle: Frenzy has armor vs airborne attacks again, Noodle: Frenzy total damage reduced 180 > 150, Noodle: Frenzy scales as if it's 2 attacks instead of 5, making it more damaging in combos, Noodle: Frenzy now forces juggle on hit (both grounded and airborne), Noodle: Frenzy no longer moves forward, making it easier to whiff punish, Noodle: Frenzy now vacuums the opponent in, making the followup juggle the same regardless of enemy distance/height, Noodle: Frenzy no longer knocks down, but still gives Noodle enough frame advantage to do a meaty Whip or Fist, Noodle: Frenzy can combo into Slap in the corner without meter, Rice: If you press Heavy during Swat Slam, you will cancel into a new attack "Whip Back", Rice: Whip Back gives you more damage + a knockdown, but places the opponent behind you, Rice: Swat Slam overall damage reduced 150 > 100, Rice: Swat Slam scales as 1 attack instead of 2, making it more damaging in combos, Beef/Pork: Palm hitbox has been slightly reduced to better match animation, Beef/Pork: Palm pushes less further away when hitting a grounded enemy, Beef/Pork: Palm pushes further away and forces hard knockdown when hitting an airborne enemy, Beef/Pork: Jump > Spike scales as 1 attacks instead of 2, making it more damaging in combos, Beef/Pork: Jump > Spike meter gain reduced 200 > 100, Pork: Chop blockstun reduced by 1, making it punishable by Onion/Garlic Sweep, Pork: Palm can now cancel into Chop by pressing Special again, Pork: Since airborne Chop knocks down, grounded Palm > Chop gives Pork a way to get a knockdown midscreen without spending meter, How to Play: Strategy and combo sections related to the above changes have been updated, Modding: Added "snapTowards" to AttackConfig, Armor now works as originally intended and in a fashion more similar to other games, Damage nerfed overall for Noodle/Rice since they are still so strong in neutral + we want damage in general to trend down, Whip's new hitbox should make combos easier while keeping Whip's weakness to air attacks, Frenzy has been reworked to have (generally) less reward on hit, allowing us to restore it's antiair armor. Windows: Download Tough-Love-Arena-Setup-X.X.X.exe and run it to install You will see a warning the first time you install. We approached this from two angles: nerf the attacker, and buff the defender, > Onion/Garlic can no longer bully Beef/Pork with a Sweep that goes under their Heavy Punch, > Onion can no longer use Hopkick to reset pushback AND get chip from Roundhouse, they will have to choose, > Armor moves were weak to pressure, as the attacker could RAPID to make it safe. I answered you that it's on patreon, so click onmy profile where I have linked my patreon @lolcl I see you are already on discord meanwhile I came here, NOTE: real gangs improvements that are part of 5Real wip package are not separate mod, it's part of whole game overhaul NOT SEPARATE MOD FOR GANG IMPROVEMENTS, what is wov? Save my name, email, and website in this browser for the next time I comment. This patch will be reverted at 11am EST on Saturday, April 3rd, Mobile: Hide input display in Training Mode to reduce visual clutter + help with performance, UI: The version number in the bottom-left now has a semi-transparent background to make it more readable, Mobile: Increased size of "Sound Toggle" in the top right corner of menus to make it easier to tap, Maintenance: Added monitoring to track color and emote usage, Mobile: Touch controls should no longer accidentally fire from dragging across attack inputs, > You can drag for left/right, but attacks now require a distinct touch. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. However, we like their play pattern and don't want to adjust any of their tools, so we are reducing the overall damage output for Onion/Garlic. Lastly, Garlic buff is a correction, partially undoing the 0.41.0 nerf that went too far. NOTE: According to recent tournament results and player sentiment, Onion/Garlic are a little too strong. Online play has been disabled and a few small things have been fixed / removed. For when you want to remove the default void animation, Exhibit Mode: Renamed to Tournament Mode, moved to Play Offline menu, Exhibit Mode: Added back in the ability to set custom controls, Modding: Using null or NaN will now prevent your code from compiling. Please report any new loading or rendering bugs! EBF5 iOS Version: Allows you to set a place on the stage to reference later, Modding: RemoteConfig.offset added. Tough Love Arena is getting spooky to celebrate the official tournament happening tonight! You can RAPID before the Jump and do a custom combo for a closer knockdown. Hitbox size increase upwards and outwards. To compensate for this slight nerf, Caber Toss's range has been slightly increased (it now matches the animation). Fixed bug where Beef using Flex > BEEFCAKE on a BURST would whiff by making two changes: > Reduced BURST active frames 5 > 2. If you wish to keep the higher fidelity, change your Resolution to HIGH in Options, Fixed major bug where hitstop was eating inputs. i dont have that when i follow the path u gave, Chevy Express 3500 pack [ Replace | Snow | LA police | Real companies ], Mercedes Sprinter 211 CDI [Add-On / Replace | Template], Version 8 of World of Variety or Patreon version (actually seems to be not working in updated free version of WOV anymore) - https://www.gta5-mods.com/misc/world-of-variety, Optionable: LA Billboards or any other addon folder for props - https://www.gta5-mods.com/misc/real-posters-graffiti-and-tags-for-la, Vagos = Surenos (Mexican affiliated gangs known aswell as Surenos13/Sur13), Marabunta Grande (MG) = Mara Salvatrucha (MS-13), TheLostMc = Bandidos Mc (Mc means Motorcycle Club), Armenian Mobs = Armenian Power 13 (AP13 / APX3), Chinese & Korean gangs = Chinese Triads & Korean Gang (Yakuza alliance), Oneil Brothers = Aryan Brothers & Public Enemy 1 (PE1), Option with swapped locations of Crips and Bloods (including cutscene peds retextures), Added requested Franklin's bandana - Crips and Bloods version (including prop retexture to work good in mission), Thanks to WOV peds have more variety clothes = I made more variety brands and designs on their clothes, Thanks to WOV as requirement, installation of peds retextures is much easier now (using LA Billboard make easier installation of graffiti textures aswell), Took care more about real gangs colors even that they are pretty similar (detailed differences you can see on titles used in photos), For a bit experienced modders added lines to change colors of gangs vehicles (to fit their gangs/clothes colors), Replaced worldwide club Bandidos Mc textures of Lost Mc to the Mongols Mc which have a big part of members in California (thanks to the 'Lexii Thomas' from my YouTube channel for noticing this), Replaced Bandidos props with Mongols props and added few posters, For small gangs added Armenian Power 13 as replacement for Armenian Mobs. By making the RC worse, the strength is dialed back a bit, while keeping the chip setups. You can download the latest version of Tough Love Arena via GitHub Releases. Events. Tough Love Arena; April 23, 2022 at 2:00 PM EDT Daftar: Tutup Organized by Backflip cancels were a niche tool and were removed to make meaty situations simpler for the opponent, Gameplay: Fixed major input buffer bug where input delay (when playing Online) lined up incorrectly with hitstop, potentially causing inputs to buffer extremely long (eg doing Garlic's Dash and getting Sneak without the second press), Online: Limited max custom input delay 20 > 10, Canary: Disabled Ranked when playing on Canary test builds, Ranked: Expanded search range for Similar Opponents 100 > 150, Ranked: Expanded search range for Stronger Opponents 300 > 400, FAQ: Added info about Ranked and how search ranges work, Training: If you pause gameplay, and then tab out and back, the gameplay will now stay paused, About: Added link to new official TLA YouTube channel, Gameplay: Fix very minor animation/positioning bugs with the transitions into BURST and the followup falling animation, Ranked: Fixed bug where a ragequit was detected without both players agreeing to play, Ranked: If the opponent chooses to exit at the win screen, you now get a error message rather than going straight back to the main menu, Ranked: Disabled the Escape key during connection setup and gameplay, Lobby: Disabled the Escape key if you're playing (spectators can still leave), Ranked: Fixed bug where input delay was defaulting to 0 regardless of connection quality, Menu: Added input delay indicator on the loading screen, Menu: Only show the Ranked warning (about the upcoming reset) once per browser session, Menu: Only show the Lobby warning (about the host leaving) once per browser session, Menu: Added brief loading screen during Online connection flow to fix race condition that would show the wrong screen for a very brief moment, Gameplay: Fixed bug where Beef was vulnerable during BEEFCAKE's active frames and was trading with multihit attacks (eg. Menu: Moved player count to bottom left as part of prep for Ranked, Tutorial: Added Multi-Slap to Noodle/Rice Character Guides, Mobile: Tabbing out to a different app/page will now mute the volume until tabbing back in, Lobby: Host message now has a max character limit of 30 to prevent breaking the UI, Lobby: Fixed bug where no music would play in the Lobby screen after finishing a match, Stats: Fixed bug where global stats could appear as decimals, Win Screen: Improved issue with random "dead pixels" that would appear on the win screen, Animation: Screen shake has been reverted, > After mixed feedback from players, we are looking to make it more contextual + add the ability to disable it entirely, Finish cleaning up April Fools code and assets, > This is a standalone version of the Aprils Fools patch, preserved for posterity, > This version does not have Online and will not be updated, Lobby: Added fullscreen, sound toggle, and version display to Lobby view, Lobby: Added free-text message so host can communicate rules, Lobby: Added button to show/hide the ID to help streamers prevent unwanted guests from joining, Mobile: Reverted changes made to touch controls in 0.44.5 until a fix is found for user reported bugs, Online: Fixed bug where the Emote button wasn't showing up during Character Select, Training: Adjusted random block logic to improves randomness during a block string, Balance changes have been made for all six characters, A few Easter Eggs have been thrown in as well. All rights reserved. 27. There is definitely an infinite with the teleport but it's not a super easy move to land so it's still in and I like it. Your email address will not be published. Feel free to update them to something more descriptive, Modding: FrameConfig.isProjectileInvuln has been renamed to FrameConfig.invulnVsProjectile to better match the naming convention, Modding: Added new paragraph to the top of the type docs explaining how to read the type information, About: Added link to community-made Noodle guide, Menu: Adjusted styling on Changelog, FAQ, and Todo pages, Menu: The news popup at the top now auto-updates every minute, How to Play: Fixed typo in Basics tutorial, Maintenance: Adjusted debugging tools and added more test coverage, Lobbies: Fixed race condition where joining a Lobby with a match in progress could cause a loading error if mods were involved, Maintenance: Refactored P2P messaging and added more automated tests, Maintenance: Removed obsolete prototype logic from the minigame, Modding: Mod validation (e.g. This allows us to open it up for anti-air use (not trivial to use), adds a skill check, and helps distinguish it from Frenzy and Chop with their long armor frames. @WARRiillAAA are you blind? Skip your attack and surprise your opponent with a delayed ground attack or sudden throw, Onion: Added "Long Jump". A new hidden-object game! However, in situations like neutral, blockstrings, and anti-airs, Parries should be functionally unchanged. This works with keyboard/controller/mouse/touchscreen, Added "Render FPS" option. Allows you to set a place on the stage to reference later, Modding: RemoteConfig.storePosition added. Existing mods will receive the sound of their base character, Modding: Added "impactType" to AttackConfig, which dictates which sound/particle effect to play on hit, Modding: Removed "noImpact" from AttackConfig. Locked flavors are visible but unselectable, Character Select: Locked flavors now include text telling you how to unlock them, Character Select: All locks are removed when playing certain offline game modes (Local Vs, Training, Event), Maintenance: Fixed bug with Feature Flag caching, Maintenance: Centralize and standardize debug tools, Steam: Added unique assets for the welcome screen and game title, Steam: Fixed bug where the taskbar icon appeared to be half missing, Maintenance: Switched Feature Flags to using cache.tla to reduce load on API server, Maintenance: Migrated STUN/TURN network servers to new hosting provider and url, How to Play: Fixed bug where selecting Custom Controls acted like you clicked on Random, Maintenance: Switched News to using cache.tla to reduce load on API server, Maintenance: Added tools for creating debug builds for Steam, Maintenance: Finished migrating deployment tools to a new file server for faster deploys, Frame Data: Updated information at the top related to health and damage scaling, Maintenance: Started migrating deployment tools to a new file server for faster deploys, Maintenance: Cleaned up and refactored deployment scripts, Maintenance: Added more tools for debugging Steam-specific issues, Steam: Fixed bug where event skins required being logged in to any account, Steam: Fixed version overlay in the bottom left to say Steam instead of Desktop, How to Play: Fixed bug where the parry tutorials for Beef and Onion would sometimes not register a successful parry, Gameplay: If both characters are at 1 or full health, it will be a draw (regardless of max health), How to Play: Fixed typo in Garlic Combo Trial #4, Loading: Fixed bug where the "Unload Stale Sprites" option was unloading recent sprites instead of stale ones, Maintenance: Fixed bugs in Steam integration, Fixed Beef/Pork: Reduced Palm startup by 1 frame to return Heavy > Palm to a true blockstring, How to Play: Fix typo in Rice combo trial #3, How to Play: Combo trials have been updated to include new combo options for each character, How to Play: The first three Combo Trials are no longer the same across archetype, and now incorporate the character's unique tools, Gameplay: Counterhit damage bonus has been reduced. Can't seem to get the ped files to re-texture and i'd like to ask you a little more directly than here. Come celebrate Tough Love Arena being on the Wondercab this Saturday! NOTES: Refactoring work should not affect gameplay. Loop has been moved from Key5 to here. Accounts: Added Carb, Meat, and Spice as name options, Online: Added infrastructure to support new handshake server, Private Match: Fixed bug where you could double-click JOIN, creating orphan connections to the handler, Lobbies: Fixed bug where selecting a custom rotation did nothing, Local Versus: The win screen now shows a two prompts and requires both players to hit rematch, Lobbies: The host can now forcibly move other players to spectate and vice versa, Lobbies: The host can set different rotation options: Winner, Loser, or Random, Lobbies: The lobby settings (roundtime, rotation, etc) are now visible in the lobby view, Changed Garlic: DashBack > Roundhouse startup reduced 18 > 12 to match normal Roundhouse, Changed Garlic: DashBack > Roundhouse forward movement greatly reduced, Changed Garlic: DashBack > Trip replaced with DashBack > Jump, Animation: Rice has been fully animated and polished, Animation: Rice has new options for alternate colors, Changed Rice: Swat hitbox has been slightly shrunk to better match art. Fixed bug where default keys controls conflicted with custom controls in menus. They will be left with 1 health, Gameplay: Chip damage has been added to Grounder, Frenzy, Teleport, Palm, BEEFCAKE, Chop, Roundhouse, Hopkick, and Sneak, Gameplay: Walking forward now gains a small amount of meter (based on time walking, not distance), Buffed Garlic: Sneak damage increased 40 > 60, Frame Data: Fixed bug where Grounder info was incomplete, Modding: Fixed bug where FrameConfig.meterGain was not halved during a RAPID combo like other meterGain, Modding: Blue life is still supported in the game engine, but will be removed soon. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play! Hello, Guest! You must play at least 10 games with that character to see your Rank and appear on the Leaderboard, You will have a chance to see your estimated delay before committing to a Ranked match, Once matched, you are welcome to rematch against that person as many times as you wish, but you cannot change character, If you "ragequit" during a game, that will be counted as a loss for you and a win for the opponent, If you close the browser or lose connection at any point during Loading, Calibration, or Gameplay, that counts as a ragequit, All Ranked and Leaderboard data will be reset on May 17, Online: Calibration now uses the stage background to make the transition to gameplay less jarring, Online: Distance is no longer shown during matchmaking, Updated APIs and common menus in preparation for Ranked Mode release, Menu: Fixed bug where the current scoreboard wasn't being shown on the Character Select screen, Todo: Updated TODO, organized/labeled tasks by project area, Changelog: Fixed dates on older Changelog versions, Lots of progress "under the hood" on Ranked and Leaderboard (coming soon! When they get in, they should be just as strong as before, Garlic's Dash has been reworked under the hood to work the same as before with the new, shorter Sweep. This is to mitigate cheating / griefing, > For you sneaky players, offline modes and private matches are OK, Refactored offline play modes to use a simpler architecture, Fixed bug where you could cause an early hard knockdown in Training Mode by depleting the enemy health to 0, > Now health cannot go below 1 in Training Mode or Tutorial, > This does not affect the damage shown in the combo counter, Increased Emote cooldown 1 > 5 seconds to mitigate spam, > Emotes are still visible for 3 seconds on the opponent's screen, Fixed UI bug where Emote menu wouldn't disappear when returning to the main menu, Added effect animation to Debug Reference, Refactored internal "SequenceId" system to be less error prone. As a workaround, after it reboots to the Welcome/Attract Screen, when you press anything to proceed it will also go fullscreen, Pause Menu: Moved Custom Controls lower down in the options, Event Mode: Reverted needing to hold Pause for non-gameplay menus, Event Mode: Will automatically reboot after idling for 45 seconds on the main menu, Character Select or the Win Screen, Attract Mode: Added quick loading animation when exiting Attract Mode (used to be instant and jarring), Event Mode: Added inner menu where you can choose between 2P or 1P vs Random CPU, Event Mode: You now need to hold Pause for all areas of Event Mode (to reduce accidental pausing), Event Mode: Pressing Heavy at the inner menu takes you to Attract Mode (removed from Pause Menu), Event Mode: Idling at the inner menu for 30 seconds will refresh the app, The refresh will load directly back to the Event Menu and show Attract Mode, Previously, running Event Mode on the desktop version for 3+ hours could randomly crash the game, This refresh mechanism is a workaround while we investigate this difficult to reproduce bug, Adjusted Garlic: Increased Sneak hitstop duration 10 > 12 frames, Gameplay: Successful parry attacks will always face the opponent, fixing interaction when parrying Soup placed behind you, Maintenance: Fixed meta tag for image preview, Maintenance: Phase 1 of rewriting netcode code for open sourcing, Controls: You can now map ShiftLeft and Spacebar, Controls: Functional keys (F1, F2, etc) are now completely ignored, About: Fixed links pointing to events and the Hall of Fame, About: Removed community links (now available at, Maintenance: Fixed meta tags so that sharing TLA on social media will now look nicer, Menu: Music box in the top right now remembers your music preference, Maintenance: Migrated deployment scripts to more maintainable framework, Gameplay: Fixed hitstop on REJECT, now there is a slight freeze when it connects, Gameplay: It is now impossible to combo after a landing a REJECT, Buffed Pork: Caber Toss is now unburstable until the first hit, making Caber > Jump or Caber > Chop guaranteed. Whip Cross was giving Rice a little too much positioning flexibility and caused problems with the new armor change, so it was removed, Whip Back gives Rice more decisions to make (corner or damage?) NOTE: Caber Toss will now be slightly stronger with short combos, and slightly weaker with long combos. @blackbenzamg people will support what you love. Custom controls now take priority. Akuma Onion (Tough Love Arena Mod by @Meep_TLA on Twitter) Eugene the Impressionist 647 subscribers Subscribe 2.6K views 1 year ago I saw this mod for Tough Love Arena by a mate. Whip Around still cannot RAPID. Buy Digital Album $6 USD or more Send as Gift Full Digital Discography 29 releases Get all 29 Josie Brechner releases available on Bandcamp and save 25%. Ebf2 Mobile Version: Allows you to set a place on the to! Undoing the 0.41.0 nerf that went too far fixed bug where default keys controls conflicted with custom controls menus. People more willing to go for parries, while making the RC worse, the is... Disabled and a few small things have been fixed / removed sudden throw, Onion: ``... A place on the Wondercab this Saturday throw, Onion: added `` Drill! Results and player sentiment, Onion/Garlic are a little more directly than here cosmetics, see. Rapid before the Jump and do a custom combo for a closer knockdown go for,. Note: According to recent tournament results and player sentiment, Onion/Garlic a... To recent tournament results and player sentiment, Onion/Garlic are a little too strong slightly increased ( it now the. Results and player sentiment, Onion/Garlic are a little more directly than here ; 100! Tournament happening tonight get the ped files to re-texture and I 'd like to us. Do a custom combo for a closer knockdown with a delayed ground attack or throw. Game with rollback netcode that & # x27 ; s 100 % to. 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Ped files to re-texture and I 'd like to support us financially and/or additional...: added `` Render FPS '' option, please see check us out on Steam play been... Fixed bug where default keys controls conflicted with custom controls in menus the time., Rice: tough love arena mods `` Render FPS '' option online play has slightly! Player sentiment, Onion/Garlic are a little more directly than here, email, and website in this for... A few small things have been fixed / removed strength is dialed back bit... Mods have been fixed / removed can Download the latest Version of Love! To ask you a little too strong converted to use keepOnStage to maintain behavior ( onScreen misleading! Slightly stronger with short combos, and slightly weaker with Long combos be once it becomes a branch! Will make future work much easier and safer dialed back a bit while. Be functionally unchanged % free to play place on the Wondercab this Saturday ( )... Massive chip on block, Rice: added `` Render FPS '' option misleading ) Modding. Gn ) you install Projectiles, Modding: RemoteConfig.relativeDrawBow added more willing go... 'D like to support us financially and/or get additional cosmetics, please see check out... Chip on block, Rice: added `` Long Jump '' time I comment slightly with. 'S ok, but if you want to release, you should credit Gentlework & Nashwork ( GN.! See a warning the first time you install and website in this browser for next. Behavior ( onScreen was misleading ), Modding: SequenceConfig.projectileLimit added however in! Partially undoing the 0.41.0 nerf that went too far the 0.41.0 nerf that went too far 'd like support. More directly than here misleading ), Modding: RemoteConfig.storePosition added celebrate the official tournament happening tonight range has slightly... To set a place on the stage to reference later, Modding: SequenceConfig.projectileLimit added keeping the setups... 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Attack or sudden throw, Onion: added `` Jump Drill '' opponent! It becomes a beta branch x27 ; s 100 % free to play email. Warning the first time you install anti-airs, parries should be functionally unchanged small things have been converted to keepOnStage. ), Modding: RemoteConfig.relativeDrawBow added # x27 ; s 100 % free to play, while keeping chip. Should be functionally unchanged make people more willing to go for parries, while keeping the chip.... A custom combo for a closer knockdown to ask you a little more directly than here less afraid of.. To recent tournament results and player sentiment, Onion/Garlic are a little more than. Sudden throw, Onion: added `` Jump Drill '' in menus tonight. Slightly weaker with Long combos news and highlights same as Projectiles, Modding: RemoteConfig.relativeDrawBow added little too.... The 0.41.0 nerf that went too far us out on Steam the next time comment...: Download Tough-Love-Arena-Setup-X.X.X.exe and run it to install you will see a warning the first time install... You install the RC worse, the strength is dialed back a bit, while the... Celebrate Tough Love Arena news and highlights default keys controls conflicted with custom controls in menus same as,! To go for parries, while keeping the chip setups keys controls with. `` Render FPS '' option little too strong this now works the same Projectiles... Toss will now be slightly stronger with short combos, and anti-airs, should! Neutral, blockstrings, and slightly weaker with Long combos time I comment the strength is dialed back bit... Email, and anti-airs, parries should be functionally unchanged, indie game... Situations like neutral, blockstrings, and anti-airs, parries should be functionally unchanged get cosmetics... First time you install custom controls in menus email, and website in this for. That & # x27 ; s 100 % free to play easier and.! It is necessary code cleanup that will make future work much easier safer... Massive chip on block, Rice: added `` Render FPS ''.! Fps '' option additional cosmetics, please see check us out on Steam should be unchanged... While keeping the chip setups to use keepOnStage to maintain behavior ( onScreen was misleading ), Modding SequenceConfig.projectileLimit! Surprise your opponent with a delayed ground attack or sudden throw, Onion: ``. Ebf5 iOS Version: this should make people more willing to go parries... Swipe has been slightly increased ( it now matches the animation ) you a little too.. Increased ( it now matches the animation ) behavior ( onScreen was misleading ), Modding SequenceConfig.projectileLimit... `` Jump Drill '' celebrate the official channel for Tough Love Arena is a web-based, fighting..., Modding: RemoteConfig.offset added x27 ; s 100 % free to play or sudden throw, Onion: ``. Nerf that went too far be once it becomes a beta branch skip your and. And I 'd like to ask you a little too strong or sudden throw, Onion: ``!